Blog posts

2021

Implementing Rendering Interpolation in Pulcher

11 minute read

Published:

Here I introduce how rendering interpolation is done in Core of Pulcher. I haven’t really seen anything written up about this for 2D so I thought I might as well document it. Pulcher runs at a specified logical framerate, right now 90hz but I probably will set it to something lower in the future. The loop is simple and looks like