monte toad portfolio
This is a portfolio of screenshots and rendering from my current work in progress path tracer. You can find more information about this at https://github.com/aodq/monte-toad
The editor displaying the glTF flight helmet
bunny rendering with complex-ish material (specular and multiple transmittive BSDFs, with an absorption coefficient)
bottle before passed through open image denoiser
bottle after passed through open image denoiser
dragon modelled as glass
elephant with complexish material made by many BRDFs
exterior of church building
flight helmet again
flight helmet with slightly different material composition
displays open image denoiser with and with albedo/normal
displays open image denoiser at multiple levels of SPP
interior of a church at ~2k resolution, with noisy/denoised split in half
obligatory car rendering
yoda with various material compositions
cornell box with water
amazon lumberyard rendering, before textures were supported
textured globe
this is an older version of the renderer showcasing basic workflow; https://www.youtube.com/watch?v=tcW6D2kUdpY